major doc update
This commit is contained in:
parent
4951e606d3
commit
7cfa39a01e
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@ -2,14 +2,14 @@ from Mods.ModMenu import ModTypes
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from .enums import IntEnum, StrEnum, CurrencyType, FrameRate, KeyboardInput
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from .misc import clsname, combine_flags, is_in_game
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from .objects import Currency, Player, Settings
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from .objects.player import Currency, Player, SkillTree
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from .objects.settings import SetItem, Settings
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from .sdkmod import SdkMod
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class ModUtils(SdkMod):
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'''
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Various useful classes and functions for mod devs. See :class:`Mods.ModUtils.ModUtils` for
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API usage.
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Various useful classes and functions for mod devs. See :doc:`modutils/index` for API usage.
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'''
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Name = 'Mod Utilities'
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@ -1,2 +0,0 @@
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from .player import Currency, Player
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from .settings import Settings
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@ -4,7 +4,7 @@ from ..enums import CurrencyType
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class Player:
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'Represents a player'
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'Represents a player object'
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def __init__(self, player):
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'''
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@ -15,28 +15,37 @@ class Player:
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@classmethod
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def new_from_id(cls, pid):
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def new_from_id(cls, pid) -> 'Mods.ModUtils.Player':
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'''
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Get a local player by ID
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:param int pid: ID of the player to get
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'''
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return cls(unrealsdk.GetEngine().GamePlayers[pid])
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@classmethod
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def default(cls):
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def default(cls) -> 'Mods.ModUtils.Player':
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'Get the default player (ID:0)'
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return cls.new_from_id(0)
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## player objects
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@property
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def controller(self):
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def controller(self) -> 'unrealsdk.UObject[WillowGame.WillowController]':
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'A ``WillowController`` associated with the player. Alias for ``LocalPlayer.Actor``.'
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return self._player.Actor
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@property
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def currency(self):
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return Currency(self._player.Actor.PlayerReplicationInfo)
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def currency(self) -> 'Mods.ModUtils.Currency':
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'A ``Currency`` class associated with the player'
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return Currency(self._player)
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@property
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def pawn(self):
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def pawn(self) -> 'unrealsdk.UObject[WillowGame.WillowPawn]':
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'A ``WillowPawn`` associated with the player. Alias for ``LocalPlayer.Actor.MyWillowPawn``.'
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data = self.controller.MyWillowPawn
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if not data:
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@ -47,30 +56,35 @@ class Player:
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## useful player properties
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@property
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def character_name(self):
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def character_name(self) -> str:
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'Current character\'s name'
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return self.controller.GetPlayerUINamePreference()
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@property
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def classmod_name(self):
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def classmod_name(self) -> str:
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'Name of the currently equipted class mod'
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return self.controller.PlayerReplicationInfo.GetClassModName()
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@property
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def level(self):
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def level(self) -> int:
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'Level of the current character. Can be modified.'
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self.pawn.GetExpLevel()
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@level.setter
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def level(self, value):
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if 1 > level > 80:
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raise ValueError('Level must be anywhere from 1 to 80')
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## need to adjust the max level per game
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# if 1 > level > 80:
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# raise ValueError('Level must be anywhere from 1 to 80')
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self.pawn.SetExpLevel(value)
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@property
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def shield_amount(self):
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def shield_amount(self) -> float:
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'Current shield amount. Can be modified.'
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return self.pawn.GetShieldStrength()
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@ -85,29 +99,39 @@ class Player:
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@property
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def shield_amount_max(self):
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def shield_amount_max(self) -> float:
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'Max amount of the currently equipted shield'
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return self.pawn.GetMaxShieldStrength()
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@property
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def user_name(self):
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def user_name(self) -> str:
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'Your account name. Usually your Steam display name.'
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return self._player.GetNickname()
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def get_net_speed(self):
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def get_net_speed(self) -> 'tuple[int,int]':
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'Currently configured speeds for ``internet`` and ``lan``. Format is ```(internet, lan)```'
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player = self.controller.Player
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return {
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'internet': player.ConfiguredInternetSpeed,
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'lan': player.ConfiguredLanSpeed
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}
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return player.ConfiguredInternetSpeed, player.ConfiguredLanSpeed
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def golden_key_add(self, value):
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'''
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Add x amount of golden keys
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:param int value: Number of keys to add
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'''
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self.controller.AddGoldenKeysFromSource(0, value)
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def golden_key_remove(self, value):
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'''
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Remove x amount of golden keys (WARNING: untested)
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:params int value: Number of keys to remove
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'''
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controller = self.controller
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for _ in range(0, value - 1):
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@ -115,23 +139,38 @@ class Player:
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def console_command(self, *cmd):
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'''
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Run a console command. All argument values will be converted to ``str`` objects and
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joined with a space before being sent.
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:param tuple(typing.Any) cmd: Parts of the console command
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'''
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command = ' '.join(str(c) for c in cmd)
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self.controller.ConsoleCommand(command)
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def refill_life(self):
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'Set the current character\'s life to max'
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self.pawn.FullyReplenishLife()
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def refill_shields(self):
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'Set the current character\'s shield to max'
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self.pawn.FullyReplenishShields()
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def remove_status_effects(self):
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'Remove all active status effects'
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self.pawn.RemoveAllStatusEffects()
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def set_net_speed(self, lan=None, internet=None):
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def set_net_speed(self, internet=None, lan=None):
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'''
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Set max net speeds
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:param int internet: Max speed to set for internet connections
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:param int lan: Max speed to set for lan connections
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'''
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player = self.controller.Player
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if lan == internet == None:
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@ -146,16 +185,20 @@ class Player:
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class Currency:
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'Manage a player\'s currency'
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'Manage a character\'s currency. The types can be accessed via dict items or object attributes.'
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def __init__(self, repinfo):
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self._repinfo = repinfo
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def __init__(self, player):
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'''
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:param Player player: Player object to work with
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'''
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self._player = player
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self._repinfo = player.controller.PlayerReplicationInfo
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def __getattr__(self, key):
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try:
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get = object.__getattribute__(self, 'get')
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return get(CurrencyType.parse(key))
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return get(key)
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except KeyError:
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pass
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@ -163,39 +206,125 @@ class Currency:
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object.__getattribute__(self, key)
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def add(self, type, value):
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if not isinstance(type, CurrencyType):
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type = CurrencyType[type.upper()]
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def __setattr__(self, key, value):
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try:
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set = object.__getattribute__(self, 'set')
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set(key, value)
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return self._repinfo.AddCurrencyOnHand(type.value)
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except KeyError:
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pass
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object.__setattr__(self, key, value)
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def __getitem__(self, key):
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return self.get(key)
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def __setitem__(self, key, value):
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self.set(key, value)
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@classmethod
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def new_from_player_id(cls, pid) -> 'Currency':
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'''
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Create a new ``Currency`` object for a player with the specified ID
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:param int pid: ID of the player
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'''
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return cls(Player.new_from_id(pid))
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@classmethod
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def default(cls) -> 'Currency':
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'Create a new ``Currency`` object for the default player (ID: 0)'
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return cls(Player.default())
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def add(self, type, value):
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'''
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Add x amount of the specified currency
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:param typing.Union[CurrencyType,str] type: Type of currency to work with
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:param int value: Amount to add
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'''
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if not isinstance(type, CurrencyType):
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type = CurrencyType.parse(type)
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self._repinfo.AddCurrencyOnHand(type.value)
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def get(self, type):
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if not isinstance(type, CurrencyType):
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type = CurrencyType[type.upper()]
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'''
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Get the current amount of the specified currency
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return self._repinfo.GetCurrencyOnHand(type.value)
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:param typing.Union[CurrencyType,str] type: Type of currency to get
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'''
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if not isinstance(type, CurrencyType):
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type = CurrencyType.parse(type)
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self._repinfo.GetCurrencyOnHand(type.value)
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def set(self, type, value):
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'''
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Set the amount of the specified currency
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:param typing.Union[CurrencyType,str] type: Type of currency to work with
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:param int value: Amount to set the currency to
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'''
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if not isinstance(type, CurrencyType):
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type = CurrencyType[type.upper()]
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type = CurrencyType.parse(type)
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return self._repinfo.SetCurrencyOnHand(type.value, value)
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self._repinfo.SetCurrencyOnHand(type.value, value)
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def to_dict(self):
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def subtract(self, type, value):
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'''
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Subtraft x amount of the specified currency
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:param typing.Union[CurrencyType,str] type: Type of currency to work with
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:param int value: Amount to subtract
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'''
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if not isinstance(type, CurrencyType):
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type = CurrencyType.parse(type)
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self._repinfo.AddCurrencyOnHand(type.value, value * -1)
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def to_dict(self) -> 'dict[str,int]':
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'Get all currencies and their amounts'
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values = self._repinfo.GetAllCurrencyOnHand()
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data = {}
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for idx, type in enumerate(CurrencyType):
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data[type] = values[idx]
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data[type.name] = values[idx]
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return data
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class SkillTree:
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'View and/or manage a character\'s skill tree'
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'View and/or manage a character\'s skill tree (WIP)'
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def __init__(self, player):
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'''
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:param Player player: Player object to work with
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'''
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self._player = player
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self._tree = player.controller.PlayerSkillTree
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@classmethod
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def new_from_player_id(cls, pid) -> 'SkillTree':
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'''
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Create a new ``SkillTree`` object for a player with the specified ID
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:param int pid: ID of the player
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'''
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return cls(Player.new_from_id(pid))
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@classmethod
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def default(cls) -> 'SkillTree':
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'Create a new ``SkillTree`` object for the default player (ID: 0)'
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return cls(Player.default())
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@ -3,7 +3,7 @@ import unrealsdk
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from ..misc import is_in_game
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SETTINGS = [
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SETTINGS = (
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'AmbientOcclusion',
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'AudioFocus',
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'bNVIDIA3d',
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@ -21,10 +21,12 @@ SETTINGS = [
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'TextureQuality',
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'ViewDistance',
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'VSync'
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]
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)
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class Item:
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class SetItem:
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'Represents a game setting.'
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def __init__(self, name, value, *options):
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self.name = name
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self.value = value
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def __repr__(self):
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return f'Item("{self.name}", "{self.value_string}")'
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return f'SetItem("{self.name}", "{self.value_string}")'
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def __str__(self):
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@ -54,6 +56,11 @@ class Item:
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class Settings:
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'''
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Class to manage game settings. Values can be accessed via dict items. Check the output of
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:meth:`Settings.keys()` for valid setting names.
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'''
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def __init__(self):
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self._set = unrealsdk.FindObject('WillowSystemSettings', 'WillowGame.Default__WillowSystemSettings')
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yield key
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def get(self, key):
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def get(self, key) -> SetItem:
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'''
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Get a setting with the name of the specified key
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:param str key: Name of the setting to get
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:raises KeyError: When the specified key does not exist
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'''
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for value in self._set.SystemOptions:
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if key == value.Name:
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return Item.new_from_option(value)
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return SetItem.new_from_option(value)
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raise KeyError(key)
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def items(self):
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def items(self) -> 'typing.Iterator[tuple[str,int]]':
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'Get all the keys and their associated values'
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for key in self.keys():
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yield key, self.get(key).value
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def keys(self):
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return tuple(SETTINGS)
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def keys(self) -> 'tuple[str]':
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'Valid names of all the options.'
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return SETTINGS
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def set(self, key, new_value):
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'''
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Set a value for the specified key
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:param str key: Name of the setting to set
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:param typing.Union[str,int] new_value: Value to set for the specified key
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'''
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if isinstance(new_value, str):
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new_value = self.get(key).options.index(new_value)
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self._set.UpdateSystemOption(key, new_value)
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def to_dict(self, strings=False):
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def to_dict(self, strings=False) -> 'dict[str,typing.Union[int,str]]':
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'''
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Get all the keys and their associated values as a dict
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:params bool strings: If ``True``, return the value name instead of the value index
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'''
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if not strings:
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return {k: v for k, v in self.items()}
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return {k: str(self.get(k)) for k in self.keys()}
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def values(self):
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def values(self) -> 'typing.Iterator[int]':
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'Get all the values of each key'
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for key in self.keys():
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yield self.get(key).value
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@ -9,7 +9,7 @@ from dataclasses import dataclass, field
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from unrealsdk import Log
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from .misc import clsname, combine_flags, is_in_game, manifest_to_flag
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from .objects import Player
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from .objects.player import Player
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MOD_VALUES = {
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@ -1,2 +1,27 @@
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Izalia's PythonSDK Mods Documentation
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Izalia's PythonSDK Mod Documentation
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=====================================
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.. autoclass:: Mods.FpsToggle.FpsToggle
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/fpstoggle/fpstoggle-1.0.zip
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.. autoclass:: Mods.InfiniKeys.InfiniKeys
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/infinikeys/infinikeys-1.0.zip
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.. autoclass:: Mods.LootSplosion.LootSplosion
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/lootsplosion/lootsplosion-1.0.zip
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.. autoclass:: Mods.ModUtils.ModUtils
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/modutils/modutils-0.1.zip
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.. autoclass:: Mods.WebPanel.WebPanel
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/webpanel/webpanel-0.1.zip
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@ -1,35 +0,0 @@
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Mods by Izalia Mae
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==================
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.. autoclass:: Mods.FpsToggle.FpsToggle
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:members:
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:exclude-members: __init__, __new__
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Download: https://static.barkshark.xyz/bl2mods/fpstoggle/fpstoggle-1.0.zip
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.. autoclass:: Mods.InfiniKeys.InfiniKeys
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:members:
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:exclude-members: __init__, __new__
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|
||||
Download: https://static.barkshark.xyz/bl2mods/infinikeys/infinikeys-1.0.zip
|
||||
|
||||
.. autoclass:: Mods.LootSplosion.LootSplosion
|
||||
:members:
|
||||
:exclude-members: __init__, __new__
|
||||
|
||||
Download: https://static.barkshark.xyz/bl2mods/lootsplosion/lootsplosion-1.0.zip
|
||||
|
||||
.. autoclass:: Mods.ModUtils.ModUtils
|
||||
:members:
|
||||
:exclude-members: __init__, __new__
|
||||
:noindex:
|
||||
|
||||
Download: https://static.barkshark.xyz/bl2mods/modutils/modutils-0.1.zip
|
||||
|
||||
.. autoclass:: Mods.WebPanel.WebPanel
|
||||
:members:
|
||||
:exclude-members: __init__, __new__
|
||||
|
||||
Download: https://static.barkshark.xyz/bl2mods/webpanel/webpanel-0.1.zip
|
|
@ -1,29 +0,0 @@
|
|||
Mod Utilities
|
||||
=============
|
||||
|
||||
.. autoclass:: Mods.ModUtils.ModUtils
|
||||
:exclude-members: __init__, __new__
|
||||
|
||||
|
||||
Functions
|
||||
~~~~~~~~~
|
||||
|
||||
.. autofunction:: Mods.ModUtils.clsname
|
||||
.. autofunction:: Mods.ModUtils.combine_flags
|
||||
.. autofunction:: Mods.ModUtils.is_in_game
|
||||
|
||||
|
||||
Classes
|
||||
~~~~~~~
|
||||
|
||||
.. autoclass:: Mods.ModUtils.SdkMod
|
||||
:members:
|
||||
:exclude-members: __init__, __new__, NetworkDeserialize, NetworkSerialise, Disable, Enable, GameInputPressed, ModOptionChanged, SettingsInputPressed
|
||||
:show-inheritance:
|
||||
:no-inherited-members:
|
||||
|
||||
.. autoclass:: Mods.ModUtils.Player
|
||||
:members:
|
||||
|
||||
.. autoclass:: Mods.ModUtils.Currency
|
||||
:members:
|
6
docs/modutils/functions.rst
Normal file
6
docs/modutils/functions.rst
Normal file
|
@ -0,0 +1,6 @@
|
|||
Functions
|
||||
=========
|
||||
|
||||
.. autofunction:: Mods.ModUtils.clsname
|
||||
.. autofunction:: Mods.ModUtils.combine_flags
|
||||
.. autofunction:: Mods.ModUtils.is_in_game
|
2
docs/modutils/index.rst
Normal file
2
docs/modutils/index.rst
Normal file
|
@ -0,0 +1,2 @@
|
|||
Mod Utilities
|
||||
=============
|
11
docs/modutils/player.rst
Normal file
11
docs/modutils/player.rst
Normal file
|
@ -0,0 +1,11 @@
|
|||
Player
|
||||
======
|
||||
|
||||
.. autoclass:: Mods.ModUtils.Player
|
||||
:members:
|
||||
|
||||
.. autoclass:: Mods.ModUtils.Currency
|
||||
:members:
|
||||
|
||||
.. autoclass:: Mods.ModUtils.SkillTree
|
||||
:members:
|
8
docs/modutils/sdkmod.rst
Normal file
8
docs/modutils/sdkmod.rst
Normal file
|
@ -0,0 +1,8 @@
|
|||
SdkMod
|
||||
======
|
||||
|
||||
.. autoclass:: Mods.ModUtils.SdkMod
|
||||
:members:
|
||||
:exclude-members: __init__, __new__, NetworkDeserialize, NetworkSerialise, Disable, Enable, GameInputPressed, ModOptionChanged, SettingsInputPressed
|
||||
:show-inheritance:
|
||||
:no-inherited-members:
|
9
docs/modutils/settings.rst
Normal file
9
docs/modutils/settings.rst
Normal file
|
@ -0,0 +1,9 @@
|
|||
Settings
|
||||
========
|
||||
|
||||
.. autoclass:: Mods.ModUtils.Settings
|
||||
:members:
|
||||
:exclude-members: __init__
|
||||
|
||||
.. autoclass:: Mods.ModUtils.SetItem
|
||||
:members:
|
22
docs/toc.yml
22
docs/toc.yml
|
@ -1,23 +1,15 @@
|
|||
root: index.rst
|
||||
subtrees:
|
||||
- entries:
|
||||
- file: mods/index.rst
|
||||
title: Mods
|
||||
- file: modutils/index.rst
|
||||
title: Mod Utilities
|
||||
subtrees:
|
||||
- entries:
|
||||
- file: mods/modutils.rst
|
||||
- file: mods/modutils-enums.rst
|
||||
- file: unrealsdk/index.rst
|
||||
title: UnrealSDK
|
||||
subtrees:
|
||||
- entries:
|
||||
- file: unrealsdk/functions.rst
|
||||
- file: unrealsdk/classes.rst
|
||||
- file: ueobjects/index.rst
|
||||
title: Unreal Objects
|
||||
subtrees:
|
||||
- entries:
|
||||
- file: ueobjects/engine/actor.rst
|
||||
- file: modutils/sdkmod.rst
|
||||
- file: modutils/player.rst
|
||||
- file: modutils/settings.rst
|
||||
- file: modutils/enums.rst
|
||||
- file: unrealsdk.rst
|
||||
- url: https://git.barkshark.xyz/izaliamae/bl2mods
|
||||
title: Git Repo
|
||||
- url: https://barkshark.xyz/@izalia
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
Functions
|
||||
UnrealSDK
|
||||
=========
|
||||
|
||||
Functions
|
||||
~~~~~~~~~
|
||||
|
||||
.. autofunction:: unrealsdk.CallPostEdit
|
||||
.. autofunction:: unrealsdk.ConstructObject
|
||||
.. autofunction:: unrealsdk.DoInjectedCallNext
|
||||
|
@ -19,3 +22,12 @@ Functions
|
|||
.. autofunction:: unrealsdk.RemoveHook
|
||||
.. autofunction:: unrealsdk.RunHook
|
||||
.. autofunction:: unrealsdk.SetLoggingLevel
|
||||
|
||||
Classes
|
||||
~~~~~~~
|
||||
|
||||
.. autoclass:: unrealsdk.FName
|
||||
.. autoclass:: unrealsdk.FOutputDevice
|
||||
.. autoclass:: unrealsdk.PyCapsule
|
||||
.. autoclass:: unrealsdk.UClass
|
||||
.. autoclass:: unrealsdk.UObject
|
|
@ -1,8 +0,0 @@
|
|||
Classes
|
||||
=======
|
||||
|
||||
.. autoclass:: unrealsdk.FName
|
||||
.. autoclass:: unrealsdk.FOutputDevice
|
||||
.. autoclass:: unrealsdk.PyCapsule
|
||||
.. autoclass:: unrealsdk.UClass
|
||||
.. autoclass:: unrealsdk.UObject
|
|
@ -1,2 +0,0 @@
|
|||
UnrealSDK
|
||||
=========
|
Loading…
Reference in a new issue