lootsplosion: add more enemies to the drop override
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@ -3,12 +3,15 @@ from Mods.ModUtils import SdkMod
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## Enemies that MAY be upped: badass constructor, saturn, knuckle dragger, cassius
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ENEMY_DROP_MULTI = {
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'PawnBalance_Anemone_Cassius': 2, # Cassius
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'PawnBalance_ConstructorBadass': 30, # Badass Constructor
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'PawnBalance_LoaderGiant': 10, # Saturn
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'PawnBalance_PrimalBeast_KnuckleDragger': 10, # Knuckle Dragger
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'PawnBalance_Uranus': 1 # Uranus
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ENEMY_DROP_OVERRIDE = {
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'PawnBalance_Anemone_Cassius': 2, # Cassius
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'PawnBalance_ConstructorBadass': 30, # Badass Constructor
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'PawnBalance_LoaderGiant': 10, # Saturn
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'PawnBalance_LootMidget_Engineer': 15, # Loot Engineer
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'PawnBalance_LootMidget_LoaderJET': 15, # Loot Loader
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'PawnBalance_PrimalBeast_KingMong': 12, # King Mong
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'PawnBalance_PrimalBeast_KnuckleDragger': 10, # Knuckle Dragger
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'PawnBalance_Uranus': 1 # Uranus
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}
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@ -42,7 +45,7 @@ class LootSplosion(SdkMod):
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def get_drop_multi(self, enemy):
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enemy_level = ENEMY_DROP_MULTI.get(enemy, None)
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enemy_level = ENEMY_DROP_OVERRIDE.get(enemy, None)
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drop_level = self.Options.get('multiplier').CurrentValue
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if enemy_level == None:
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