lootsplosion: add more enemies to the drop override

This commit is contained in:
Izalia Mae 2023-03-26 15:23:03 -04:00
parent f66ece7c7b
commit e63620977d

View file

@ -3,12 +3,15 @@ from Mods.ModUtils import SdkMod
## Enemies that MAY be upped: badass constructor, saturn, knuckle dragger, cassius
ENEMY_DROP_MULTI = {
'PawnBalance_Anemone_Cassius': 2, # Cassius
'PawnBalance_ConstructorBadass': 30, # Badass Constructor
'PawnBalance_LoaderGiant': 10, # Saturn
'PawnBalance_PrimalBeast_KnuckleDragger': 10, # Knuckle Dragger
'PawnBalance_Uranus': 1 # Uranus
ENEMY_DROP_OVERRIDE = {
'PawnBalance_Anemone_Cassius': 2, # Cassius
'PawnBalance_ConstructorBadass': 30, # Badass Constructor
'PawnBalance_LoaderGiant': 10, # Saturn
'PawnBalance_LootMidget_Engineer': 15, # Loot Engineer
'PawnBalance_LootMidget_LoaderJET': 15, # Loot Loader
'PawnBalance_PrimalBeast_KingMong': 12, # King Mong
'PawnBalance_PrimalBeast_KnuckleDragger': 10, # Knuckle Dragger
'PawnBalance_Uranus': 1 # Uranus
}
@ -42,7 +45,7 @@ class LootSplosion(SdkMod):
def get_drop_multi(self, enemy):
enemy_level = ENEMY_DROP_MULTI.get(enemy, None)
enemy_level = ENEMY_DROP_OVERRIDE.get(enemy, None)
drop_level = self.Options.get('multiplier').CurrentValue
if enemy_level == None: